Time exists in exactly one place in the Taleem system.
Time lives only in the player.
Time is not part of a lesson.
A lesson describes what is shown, not when it is shown.
Treating time as content makes lessons fragile and impossible to reuse.
The time-based engine (taleem-player) is the only layer allowed to reason in seconds.
It may:
Time must not appear in:
If time appears in any of these places, the boundary has been violated.
When time leaks into other layers:
By isolating time, Taleem keeps lessons flexible without modifying the content itself.
A single deck can be:
All without rewriting the lesson.
If a feature needs time, it belongs in the player.
If it does not, it does not.